Around
about 1998/1999 I applied for a job creating character artwork for
Games Workshop and this was one of the pieces I designed. I used an
already existing design and then dramatised the figure.
This
is a detail from the torso of the armor showing the mix of pipework
and plating. Also the two streamers that fall forward from the bottom
of the helmet. I really like getting a feel of depth and texture to
objects using such a simple media as pencil.
This
thumbnail is taken from the top of the armour at the back. Although
there is more detail to the model I felt obscuring some of it with
smoke would add to the depth of the character. You can just see the
top of the backpack through the smoke and light shafts. The helmet
is partially masked by smoke moving from the back to the front.
I
also created a design on the fabric robe that the character is depicted
wearing. Making the design fit the bumps and hollows created by the
figure wearing the outfit always adds to a feeling of reality.
At
the time (as far as I am aware) no existing picture featuring this
character existed. Although the original design is not my own I enjoyed
adding a feeling of life and movement to what was at the time a metal
figurine.